Hey guys, I hope everyone is well.
I've recent been working on a new personal project of mine; its a story surrounding an idea that has always intrigued me. Have you ever looked up in the sky and noticed a cloud that looks like an elephant, a dog, etc. and wondered if that was pure coincidence. This short animation will be about a character that makes those shapes in the clouds to cheer up a sad and lonely child.
So here is the draft script:
Please let me know what you guys think - I need a lot of constructive criticism on this one. Thank you
Chris A Rogers Productions - BA (Hons) CG Arts and Animation - UCA
I'm a 21-year-old student currently studying CG Arts and Animation. I'm amazed at how much I've learnt and I'm excited for what will come along the years
Tuesday, 13 August 2013
Friday, 19 July 2013
Project Teaser
I have started a new project called "The Cloud Maker" I will not reveal anything about the project at the moment because it is in it very early stages. Once I have a decent script and storyboard (possibly an animatic) I will then post up some new detail.
Hopefully this title teaser may have you looking forward to more - Please enjoy!
Friday, 10 May 2013
Fish Process
I started off by re-texturing the fish, just because I was happy with how limited it looked - he needed life. I took him into Mudbox and stuck a really nice scale texture predominantly on his stomach. I'm very happy with look of the fish now.
Rigging
This rigging process was achieved by pulling together all the things I already new about rigging - It was like a jigsaw. I saw loads of tutorials online but they were all way to extensive, so I made my own. It is mostly made of very simple joint chains with a Control that controls the rotation values of the joints chain's hierarchy, which make the end joint move at 100% and then parent joints are halved in power. This give me a smooth wave like motion.
However sometimes it had its funny problems.
Rigging
This rigging process was achieved by pulling together all the things I already new about rigging - It was like a jigsaw. I saw loads of tutorials online but they were all way to extensive, so I made my own. It is mostly made of very simple joint chains with a Control that controls the rotation values of the joints chain's hierarchy, which make the end joint move at 100% and then parent joints are halved in power. This give me a smooth wave like motion.
Blendshapes
The eyelid blendshapes for the fish was always going to be difficult, but I think have done a very good job at creating some convincing eyelids.
(Army!!!)
Skinning
The skinning for this character was very easy! and it all works smoothly.
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