Pipeline: Character Design for a Game.
1) Pre-Production: Visualising the Character
Project Start: Mythology, History, Painting
Research and Visual Research: Norwegian Mythology, Information on the characters chosen, Viking art, Norwegian art, Period or modern imagery.
Art Direction: Colour palettes, Style, Ancient Norwegian time period.
Concept Art: Thumbnail drawings and Digital Paintings
Finalised Paintings: Refined concept art, Turnarounds, Elemental versions
2) Production: Modelling the Character
Modelling: Character and Accessories
UV Layout and Texturing: Layout maps and Texture maps
Turnarounds
Animation: 1-2 Attack moves
Lighting: Character and Elemental Lighting
Rendering: Creating Render Passes - Beauty, Occlusion, Glow, and FX etc
3)Post-Production: Combining all the work
Compositing: Combining render passes and applying visual effects to the attack
Delivery: Submit the Demo reel, Technical paper, Art Of..., final composited attacks, Unit Evaluation
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