SO i'm nearly finished on modelling this street, it was taking a lot long than I thought I went with a lazy idea of copy and pasting most of the building but in a different order to show varity.
I'm happy with how it looks, I'm not bothered about the uv's for the moment because most of them wont be used. The ones that will be used will be sorted out first.
To save time I will model the subway station entrance in this scene so I can used to building around it.
The next steps for me is to add accessories like lamps, mail boxes, etc... Apply the shaders, Render it all and then create matte paintings to extend the background.
Saturday, 31 December 2011
Monday, 26 December 2011
Sunday, 18 December 2011
This has taken a lot longer than first anticipated, however this was the most detailed room and all the props inside the room will be used to flesh out the other sets, e.g the General's office.
Monday, 12 December 2011
Almost there with the modelling, just a couple of things left to flesh out the place. I'm really liking this! The room is very busy and well arranged. My only issue at the moment is, does is look like a scientist's room or an office? Maybe I will look for some objects to add to bring it back and make it look more scientific. However if this gets the greenlight then.... woop :D
I felt the large window wasn't working so I cut it down to two small versions either side of a wall and I think it looks a lot better. Curtains will be added in time. I have added a couple of lamps and frames to flesh out the decor.
Sunday, 11 December 2011
Friday, 9 December 2011
And then added style to it.
Saturday, 3 December 2011
I have been trying not to fixate too much on the following the tutorial second by second. Instead I am modelling the character from memory of the classes and put my own twists on problems I come across and if I get stuck, I will refer back to the videos. Anyways this is what I got.