Showing posts with label Minor Project. Show all posts
Showing posts with label Minor Project. Show all posts

Tuesday, 15 January 2013

Mutated Cockroach Turnaround

The render is finally over I now have something that I am extremely proud of! I am slightly disappointed that it couldn't be finished for hand in but to be honest I don't really care about that because this creature is for me and for those that enjoy it.


            

Friday, 11 January 2013

Update 02 - Rendering has begun!

There has been a lot of problems tonight, but finally rendering and I plan to do the other little bits for the submission whilst it is rendering. 







Here are some of the latest renders from today




Thursday, 10 January 2013

Tonight's Update no. 1 - A long night ahead


I'm just going to share the latest render and then it's back to work! The teeth are finally in and textured. 



Let me know what you guys think :)

Monday, 17 December 2012

Painting 01


I have got a really good start on the painting, I have kept the colour pallet to browns, greens and yellows. This is so it looks mutated and disgusting. I have applied a large amount of specular on certain areas (face and shell) so that it looks wet and slimy.




Sculpting finished



The sculpting process is finished for now, at first I sculpting the model to much and it looked messy. So I started it again and went for a more subtle sculpting. I happy with this at the moment and have looked forward to moving on.






Tuesday, 11 December 2012

Mudbox 02


The sculpting process is going swiftly and it has been an interesting part of the pipeline. The spinal pattern on the shell is giving the creature a mutated look because it's unnatural. I'm still working on everything, but soon I will be applying some skin pores and veins.




Friday, 7 December 2012

Mudbox 01


I starting sculpting yesterday and after a few problems and alterations this is where I am at. I'm quite happy at the moment with my first attempt with mudbox. However I have realised how easy it is to just go off and mould something that looks COOL! but has no reference to any previous work, so I'm trying to control myself in this process.




Tuesday, 4 December 2012

Modelling finished


Modelling is finished now, I'm very happy with the model and looking forward to putting it into mudbox - I'm not looking forward to UV's!

But I hope everyone likes it - let me now what you think.



Modelling 02


The modelling so far



Wednesday, 28 November 2012

Modelling 01

I just experience the first-sort-of all nighter - I started modelling the creature around 2 o'clock yesterday and really got into it, there was A LOT of problems as I was modelling but I actually enjoyed sorting them out. This lead me to keep modelling until about 6 o'clock this morning.

I have a few screenshots of the process, so I'll show them in their order.

This ofcourse is a big jump straight into the modelling process, and I appologise if anyone wanted to see a steady progress - I was filming as I was modelling but the video frooze near this point!

But on a brighter note, I was happy with where this was going - the overall shape was good and strong - I wasn't a big fan of the bumpy belly which I work into later to get rid of it slightly.


 This was the head but I deleted it because it really wasn't working for me - I know it is only half modelled but the shape annoyed me and it was just best to get rid of it. I realised that this is the way I work, I find loads of possiblities in photoshop but I can never truely find the right one until I see it in 3d - I will however make something amazing when I get around to the head, definitely something really bug like. The head is the selling point for my creature!


This is where I start applying the shell - it was really hard to connect everything correctly but at the moment it looks good.



....And this is basically where I am now - The shell is on and attached - The mesh modelling isn't great but this is just a basic which I will work into now I have it. The arms are on the way and so is the head --- Everything is hotting up!





Friday, 23 November 2012

Creature update

So its been a entire week since I last did anything on the cockroach because my dissertation has taken over and I have really missed it! I'm itching to get past this designing stage now and get a move on to the modelling - I think the design process is almost finished - I have the main frame and shape I just need to sort the face. The colour and detail will come when I have a chance to experiment with it.

So today I have been working on the head, but this time I made sure the body was in the image too so that I can work out how the head would move with the body.


So I had this idea that the mouth would open in four ways, almost like the vampire hybrids in Blade 2, however I didn't see this working - So I had a talk with Alan


He readvised me to keep the curved shapes so that the creature didnt seem rigid - he also advised that sort of simplify the mouth and have one that doesn't open that much. He suggested that I do this beak looking thing that will almost open like the first image. The side one shows the design better I think.


This is a quick outline to show the shape a little better - unfortuantly my painting skills hide the detail.


I thought that the beak thing wasn't really working but the shape wasn't far off - I remembered that I wanted this thing to be really scary!!! so I added massive fang like teeth - I then realised that the this structure in the mouth could stop it from closing his mouth completely and that will lead to dribbling (Which is always cool and disgusting on a creature and what I wanted.)



I then added a couple more pinsers at the bottom of the mouth, and for three reasons - 1. the creature would need them to put the food in it's mouth - 2. the underside of this creature is doesn't have a look on it. - 3. It looks AWESOME!!!



I think I am nearly there, I'm very happy with where I am, my next task is get this in painted form - then colour tests and then I may start painting him in the different scenes because I need to know what he is going to look like from any angle and I need to start looking at location shots for the final image.

Thursday, 15 November 2012

Overall study painting

 
 
Here is a quick painting of the overall thoughts with the creature - The head is still a little wrong yet I'm kinda like it, I also added a shell like structure to the base of it for protection against humans.
 
I have finally remembered to put the human silhouette in so that I can judge the height difference.
 

New Head alterations

I'm a little worried about the head at the moment becuase these are looking awful! There is a lot wrong with it, but rather than stating everything that needs fixing, I'm just going to go and sort it out!!
 

Thursday, 8 November 2012

Minor Project Interm Pitch

Minor Project Pitch

Number 5 revised


I wanted to do some extra work on the number 5 head because although I really like the shell, I'm not too confident on the face.  So, I'm starting really like the face on the new on now - I like the contours and the extra pinsers that help the bug look.

- My only problem so far is that it is really far from an original cockroach head. That may be a problem or an improvement but I would like to do more designs to polish off any problem I have. I have reallised that the new shell design I have on this head will add some interesting details to the body because the multiple shell must continue throughout.

Number 5 open mouth and side profile


Wednesday, 7 November 2012

More Head Designs


Head concepts

Here are some of the head designs that I have been doing for the last couple of hours, I believe that this is going great so far, I'm really happy with how they all look. I did start by using fully black silhouettes with a 100% opacity brush but it looked to boring for me to work with. So I cut the brush down to 40% and worked with that - this allowed me to work with the shapes, textures, and light balance that the brush created. Some are a little far from cockroach's original face, however they really work as evil looking killing bugs!

Page one



Page two

Tuesday, 6 November 2012