Showing posts with label Mudbox. Show all posts
Showing posts with label Mudbox. Show all posts

Saturday, 27 April 2013

Re_texturing and Re-painting

The project has now become more focused on the design aspect of the characters, so I have gone back to re do some texturing because I wasn't happy with what I had. This time I have taken the model in mudbox to try and achieve a better stone texture.




I'm quite happy with the way it turned out. Time to paint. 

I did the painting in Mudbox to just because I find it easier and faster. I wanted to make the painting look like it had been done at a cheap standard which made the paint overlap in areas. This become more difficult than expected because I had to determine how much overlap was working and what wasn't.



The blue on the beard and the white on the shirt is to give the impression that the paint brush couldn't fit under chin. 



Monday, 17 December 2012

Painting 01


I have got a really good start on the painting, I have kept the colour pallet to browns, greens and yellows. This is so it looks mutated and disgusting. I have applied a large amount of specular on certain areas (face and shell) so that it looks wet and slimy.




Sculpting finished



The sculpting process is finished for now, at first I sculpting the model to much and it looked messy. So I started it again and went for a more subtle sculpting. I happy with this at the moment and have looked forward to moving on.






Tuesday, 11 December 2012

Mudbox 02


The sculpting process is going swiftly and it has been an interesting part of the pipeline. The spinal pattern on the shell is giving the creature a mutated look because it's unnatural. I'm still working on everything, but soon I will be applying some skin pores and veins.




Friday, 7 December 2012

Mudbox 01


I starting sculpting yesterday and after a few problems and alterations this is where I am at. I'm quite happy at the moment with my first attempt with mudbox. However I have realised how easy it is to just go off and mould something that looks COOL! but has no reference to any previous work, so I'm trying to control myself in this process.