Showing posts with label Research. Show all posts
Showing posts with label Research. Show all posts

Thursday, 25 October 2012

Giant Isopods reference sheet

 
 
I had been surfing through the internet and stumbled across this beautiful creature of the Isopod family called Bathynomus giganteus. What I love about his creature is the alien nature of the face and creepiness of the legs - A BEAUTIFUL creature!
 
 

Friday, 19 October 2012

About the cockroach

General facts

Cockroaches can measure over one inch in length

Tropical species are known to be larger

Six legs

Two antennae

Wings - However most species do not fly

Emit unpleasant odors

Produce sound - Madagascar hissing cockroach

Cockroaches are nocturnal - if seen during the day, it is a sign that the cockroach has been pushed out due to overcrowding.

An example of a large specie of cockroach is Gromphadorrhina Portentosa - (Madagascar hissing cockroach)



Cockroaches live off anything they can find although they prefer sweets, meat and starch.

Cockroaches can live on just water for months

Cockroaches prefer to feed on decaying organic matter and inanimate, starchy foods.

The largest wingspan specie is the Megaloblatta Longipennis - 18cms



Largest specie is the Marcopanesthia Rhinocerus - weighs 50 grams



Longest specie is the Blaberus Giganteus - 4 inches



Extinct large species Carboniferous Archimylacris


and the Permian Apthoroblattina



Natural predators - Toads, Frogs, Beetles, Geckos, Iguanas - Parasitic wasp species lay their eggs inside the egg cases of cockroaches - the hatchlings feed upon nearby cockroach eggs


Cockroaches eyes contain more than a thousand lenses allowing them to see multiple things at once

However they are incapable of registering red light.

Their antennae, also known as feelers, are responsible for their sense of smell

Two small hairs on their abdomens - called cerci act as sensors - advantage over predators, as they are senseitive to slight air movements

Salivary glands and esophagus are used to assist digestion

Most of the nervous system is located in the head - however the brain is situated near the stomach

Cockroaches produce egg cases known as oothecae which contains many eggs

Some species carry the oothecae, some drop them

A newly born roach is called a Nymth - they are small but they enlarge through the intake of air and they harden within four hours

Nymths are greyish-brown in colour and darken with every progressive molt.

Wednesday, 17 October 2012

One Liners


I wanted to use a one liner gag from a comedy that I have grown up watching so that it has a connection to me. I have started by looking at comedians like Stewart Francis, Tim Vine, Milton Jones, Lee Mack and Peter Kay. These are some of my favourites:

Stewart Francis -

  • I went into a library and asked the librarian if she had a book called "how to handle rejection without killing........ do you have it?"

  • I always wondered, "why does a Frisbee seem bigger the closer it gets...... then it hit me"
 

Lee Mack

  • "I got told by the doctors that I was infertile and that I couldn't have children, three weeks later my girlfriend was pregnant! who's the daddy!.........."

  • I was in Dixons today and a woman came up to me and said, "hey your that mad bloke off the telly", I said "Yep that's me!", She said, "No your that mad bloke, OFF the telly"


Milton Jones

  • I used to believe that sticks and stone could break my bones but words could never hurt me..... Until I fell into a printing press.

  • If your being interrogated by the police and it is being recorded, every now and then you should clap and go AOW!

  • I tell you what is a dangerous insect - Hepatitis B

  • I tell you what is a dangerous sea to swim in - Hepatitis C


Peter Kay

  • What do Mexican's put under their carpet - Underlay

  • My wife said to me the other day, "you don't take me anywhere expencive anymore", I said "Get your coat on, we're going out" She said, "where we going?"... "The Petrol Station"

  • A woman went to the doctors with a piece of lettice sticking out of her knickers, the doctor said, "that looks nasty", she said "It's the tip of the Iceberg"

  • A fella says to his wife, "Why don't you tell me when you orgasm", She said " I don't like ringing you when your at work"

Friday, 12 October 2012

Cthylla research

 
I have choosen to do the Cthylla from the descriptions of the H.P Lovecraft monsters.
 
 
 
Cthylla (nickname: the Secret Daughter of Cthulhu) is a fictional character, a Great Old One from the pantheon of H. P. Lovecraft's Cthulhu Mythos. Originally from Xoth, she currently resides in Yhe , where she is guarded by Cthulhu's minions, so she will be able to give birth to Great Cthulhu again when he is destroyed in the distant future. Cthylla's physical appearance is that of a giant, black-ringed, red bodied, six-eyed octopus with small wings; like her father, she is able to alter her body proportions at will, though, so her wings can be enlarged until they enabled her to fly. While she normally has eight arms like any other octopus, she is able to grow or retract additional ones at will (she has been known to sport as many as twelve arms). Each arm is equipped with dozens of razor sharp claws, each about five inches in length. She is essential for Cthulhu's plans, and is thus constantly guarded by countless Yuggs , Yuggya and Deep Ones. In 1980, an attempt was made by the Wilmarth Foundation to assassinate her by bombing the reef she resided in. The attack failed and provoked a deadly retaliatory strike by Cthulhu, who responded by unleashing a devastating hurricane against the port city of Arkham in Massachusetts, where Miskatonic University, home base of the foundation, is located. Cthulhu's hurricane devastated the city and almost completely destroyed the campus, killing hundred of people in the process. While Cthylla is actually the creation of Brian Lumley, who mentioned her in his novel The Transition Of Titus Crow, he never described what she actually looked liked in that story. It was Tina L. Jens who gave Cthylla her description as a giant winged octopus in her story In His Daughter's Darkling Womb.
 
 

"Cthylla - Appears as a huge winged octopus-like creature with six eyes."

 
 
 
 
 
 
 
What is the plan with this creature
 
I will start by obtaining as many species of octupus, winged animals and crabs to then use as a mash up of the lot. I will study all their anatomies and movements and incorporate these into the design. After the design process is finished, I will model the character and then pose it into a freeze-frame event.

A new Idea

The time ideas weren't working for me, mainly because I had no source or context to work from. So I have been advised that I should find a short story, poem or image that has a description a character which I will then interpret myself.

In the last hour or so, I have been looking at the descriptions of H.P Lovecraft monsters that are present in his books.

The descriptions that have intrigued me so far are:

Nctosa & Nctolhu - Twin daughters of Cthulhu, imprisoned on Jupiter. They appear as huge shell-endowed beings, with eight segmented limbs and six long arms ending with claws, vaguely resembling their "step-sister" Cthylla.

Ammutseba - A dark, cloudy mass with tentacles which absorbs falling stars.

Bokrug - Appears as a gigantic water lizard.

Chaugnar Faugn - A bipedal elephant with a mouth on the end of its trunk.

Cthylla - Appears as a huge winged octopus-like creature with six eyes.

CyƤegha - Appears as a gigantic black mass of tentacles with a single green eye at the centre.

The Dweller in the Gulf - Appears as a huge, eyeless, black, soft-shelled tortoise with a triangular head and two whip-like tails, and suckers on the end of each tail.

Ei'lor - A plant-like, parasitic horror dwelling on a jungle planet revolving around the green star Yifne and the dead star known as Baalblo (perhaps a white dwarf, a neutron star or another kind of stellar remnant).

Glaaki - Appears as a giant three-eyed slug with metallic spines, and tiny, pyramid-like feet underneath.

Gol-goroth - Appears as a gigantic, black, toad-like creature with an impossibly malevolent glare, or a tentacled, scaled, bat-winged entity.

Groth-Golka - A monstrous bird-like fiend with sharp teeth, dwelling beneath Antarctica, vaguely resembling an extinct Pterosaur.

Lod - A levitating, sinuous, glowing creature.

Kaalut - Likely a gigantic, larva-like horror. It dwells on the distant ammonia planet of K'gil'mnon.

Mnomquah - A very large and eyeless lizard creature with a "crown" of feelers.

Ob'mbu - A giraffe-like reptilian monster.

Rhan-Tegoth - A three-eyed, gilled, proboscidian monster with a globular torso, six long, sinuous limbs ending in black paws with crab-like claws, and covered in what appears to be hair, but is actually tiny tentacles.

Zoth-Ommog - A gigantic entity with a cone-shaped body, a reptilian head, a beard of tentacles, and starfish-like arms.



After deciding what character to create, I want to make it from the anatomy upwards by finding the core animals and anatomy and fitting the puzzle together. I want this character to work realistically as possible, which leads me to think that this project now might not be looking for a games cahracter but instead a experiment to see if this made up creature could live, walk and eat. But that remains to be seen.



The next step from me is to decide on which one to do and then research on others adaptations it.

If you are reading this post, and you have a prefered character from the list above then please comment below.

Wednesday, 10 October 2012

A new direction

After a talk with Alan yesterday, he made me realise that is it almost pointless to be pumping out endless silhouettes when I don't even have direction. All I have is a word, Time, but what I need to add to that is culture, history, visual aids and some extra to words to add to time so that I can grab interesting parts from each subject at pull it all together to create something awesome.
 
So what I have been up to is looking at how different cultures perceive time. I have found some interesting things that I never really perceived myself. For example there is many ways a person can view time, we are all seperated into two different groups - Polychrons and Monochrons. Polychrons don't live there life by a scheduled plan, they do more than one thing at a time getting everthing done without worrying about deadlines on their timeline. Monchrons live there lives in the opposite way, there live by a structure plan and will not move onto a new subject if the one isnt finished.
 
I then started to look at the cultures as a whole, and what I found out was America and Japan live by a very fast timeline. All Americas are working fast to look for that 'American Dream', whereas Japan live fast as if run by time. The japenese tend to feel less rushed than the americans because of their effecient lifestyles, they also have a low tolerance for delay, Yuko Mito author of "Corporate Culture as Strong Diving Force for Punctuality - Another Just in Time" used this as an example - “In most European railway systems, a ‘delay’ is defined as ‘10-15 minutes behind schedule.’ In other words, for example, ‘14 minutes behind schedule’ is still counted as ‘on time.’ This is how European railway companies are able to obtain high punctuality. On the other hand, the definition of ‘delay’ in Japan is more severe; only trains with less than a minute’s delay is defined as ‘on time.’”
 
I also found cultures on the opposite scale that had no perception of time what so ever, the Piraha Tribe, a small natice tribe of the Amazon Rainforest, their language is limited by just whistling and humming, there is no numbers or letters and nor past or future tenses.
 
 
 
At this point I wanted to add a couple of words to Time to obtain a wider range of research and ideas. So I took a deeper look at Time and how we can see it visually. Time is calculated by lunar activity and adding the Sun and the Moon to time as a concept is an exciting idea for me.
 
I wanted to incorperate one of the cultures that I had already researched, so I picked Japan. I then took a look at Japanese culture and mythology.
 
I looked at the sun goddess, Ama-Terasu, she is a beautiful goddess made by the tear of Izangi's lefteye. I also looked at her brother, The moon god, Tsukuyomi, made by the tear of the right eye of Izangi. Ama-terasu and Tsukuyomi have been made to never meet again and that is why the sun is seen in the day and the moon is seen at night.
 
 
Ama-terasu
 
 
 
 
Tsukuyomi
 
 
 
 
What I want to do is incorperate Japanese art into the final character.
 
So my final equation at the end of all this is - Time + Sun/Moon + Japanese culture + Japanese Mythology + Japanese Art = Pure Awesomeness!!!!  
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Tuesday, 2 October 2012

Metaphors of time

I have found a site that has given me some multiples metaphors surrounding time. I was advised by Alan to take a look at some to enhance my research and direction for the characters.

For example I found this:

  • "Time Is a Storm
    Time is a storm in which we are all lost. Only inside the convolutions of the storm itself shall we find our directions."
    (William Carlos Williams, Introduction, Selected Essays)


  • Now this is interesting because it gives me a field to work with. I can see Time as a storm which leads to chaos and distruction. So from this it would be an evil character with some form of essence that makes it impossible to escape. I can always interpret the "Only inside the convolutions of the storm itself  shall we find out directions" as a form of weakness that time can have; a way out.

    Another interesting one is:

  • Time Is a Prison
    Initially, I was unaware that time, so boundless at first blush, was a prison.
    (Vladimir Nabokov, Speak, Memory)

  • This again would lead me to think of an evil character but maybe not even a character, maybe a structure - depending on how it can go.

    "Time Is a TeacherTime is a great teacher, but unfortunately it kills all its pupils."

    This metaphor reminds me of an erosion, or a slow killing as time passes.


    There are other metaphors that I could work with but these are my favourites at the moment.

    Saturday, 29 September 2012

    Research 5 - Clockwork



    

    I wanted to start by unlocking what time means as a physical term, so I looked at the inside of a clock and all the mechanics that make it tick. The metal clogs have given me some inspiration on making the character I create work like a ticking clock. To do this I need to work on the character from the inside out.

    Almost like these clockwork styled robots.




    I will post up the drawings I have and will create later on in the day.

    Friday, 28 September 2012

    Idea + Research 4 - The personification of time



    The Personification on Time


    After a long talk with Phil, he advised me to simplify my research and ideas around one word. Many words came to mind and after doing some research on personifications, but the one that interested me the most was time. There is so much experimentation that can be done with the physical essence of time, also the abstract essence of time and the importance of time.

    Time is also a universal thing, so it widens the possibilities even further to do greater things and the character can always be a entirely new species on a different planet, the possibilities are endless.

    However, I know that the possibilities must be narrowed down otherwise that is too much to work with so in the next couple of days i will be researching on time and making a lot of experimentations.


    Thursday, 27 September 2012

    Research 3 - Niflheim

    I've dabbled back into the Norse gods and the realms because mainly it is what interests me and what I find exciting. I found a description of one of the nine realms called Niflheim, the description is as follows.

    "Niflheim (“house of mists”) is the far northern region of icy fogs and mists, darkness and cold. It is situated on the lowest level of the universe.

    The realm of death, Helheim is part of the vast, cold region. Niflheim lies underneath the third root of Yggdrasil, close to the spring Hvergelmir (“roaring cauldron”).

    Also situated on this level is Nastrond, the Shore of Corpses, where the serpent Nidhogg eats corpses and gnaws on the roots of Yggdrasil."

    What instantly comes to mind is the harsh icy winds in Antarctica and the Artic. With this comes the animals that must survive in this climate. Also the misty conditions add some different ideas and it reminds me of Frank Darabont's thriller - The Mist (2007) and the creatures found in that.

    What I would like to do from now on is do Creature Design for a possible film or game, and with this I will design a creature that could be battled inside the preferred media. Whilst designing the creature I will need to think about adaptability, protection, possible camaflage and the part that the creature will be playing.

    RESEARCH 2 - SCULPTURE

    I've just been given this book in the base room called "Against Nature - the hybrid forms of modern sculpture". The sculptures are absolutly beautiful and insanely messed up. To me they all look mythical, alien and magical - my favourite combination!

    I have found a couple of sculptors I really like and have further researched them and found plenty of inspiration!

    Maria Martins


    1 - "Ritmo dos Ritmos" - http://www.postcrossing.com/postcards/BR-160196

    2 - "Impossible III" - http://www.flickriver.com/photos/tags/henrymooreinstitute/interesting/ and https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQWTHjfxK3cmH5NF_hC6yOE3NJj3C8x_Agi6i85TXgb1kMgixunf33LfCfx_uoV_dxRicqMnbGg5rSqlhjYZ5bhd6_gyO2TZ6OITfBmb33u0F1CcCmGCB4BDdGxQ4yi92To7t3TnsPEso/s1600/Maria+Martins+-+O+Impossivel.JPG

    3 - "HuitiĆØme Voile (Eighth Veil)," - http://www.thecityreview.com/s02slat.html

    4 -   "Foto-vicente-de-mello-Cosasc Naify" - http://www.pop4.com.br/1570-livro-retrata-vida-de-maria-martins-influente-artista-plastica-brasileira.html


    Number 2 looks like this guy -

    http://blastr.com/2009/04/writers-confirm-a-spider-.php



    Emile-Antoine Bourdelle



    1 - "Dying Centaur" - http://www.liveinternet.ru/users/3944113/post158369632

    2 "Hercules the Archer" - http://en.wikipedia.org/wiki/File:Hercules_the_Archer_by_Emile_Antoine_Bourdelle.jpg

    3 - Large Baccante - http://www.flickriver.com/photos/mharrsch/2308216055/


    Umberto Boccioni




    1 - "Unique forms of continuity in space" - http://en.wikipedia.org/wiki/Unique_Forms_of_Continuity_in_Space

    2  "Development of a bottle in space"  http://www.ask.com/wiki/Umberto_Boccioni

    Research one - fairy tales




    In the tutorial with Alan, he mentioned that I should try and find a story, that will describe a world for me rather that create a whole new one. With this I will be able to create a character that can grow from this world and it will have the style of this world entwined into it.

    With this advice, I went home and read a couple of stories from "The Brothers Grimm" that I have. There are little snipets of ideas that I have obtained from different stories, however nothing massive right now. I have attempted to stay away from the stroies that have been dragged out to an endless end, for example Rapunzel and Red Riding hood.

    I have taken a list of some titles of stories that took my attention out of the 200 hundred stories in the book. I will read this collection of stories and find one that I could possibly work with. I may also move on to look at fairy tales from other countries.

    Anyways the list is :

    The Wonderful Musician

    The White Snake

    The Seven Ravens

    The Tailor in Heaven

    The Water Nix

    The Young Giant

    The Water of Life

    The Goose-Girl

    The Raven

    Simeli Mountain

    Master Pfriem

    The Willow Wren

    The Sea Hare

    Thursday, 16 February 2012

    Inspiration for form and look

    Loki is the god of mischief and fire, he's a giant, he's a trickster, and agile. These are all very hard to combine with each other, I want to look at something in nature that could help me combine them to have a better understanding of the character. I have decided to take a look at volcanoes (Stay with me here), Volcanoes are very destructive and powerful, the lava that erupts create beautiful patterns that can also make new forms, it is fast and agile. The smoke and steam is free but still dangerous and can be interpreted as dark magic orea or something like that. Also with volcanoes, most of the activity happens below the surface, just like it is being mischievious....

    I have found some images of volcanoes doing what they do best, some of them are pure amazing!!!


    Lava Eruptions





    Smoke and steam


    Cooled Lava flows

    This influence map of cooled lava flows is my favourite set of images, I find it really interesting how the cooled rock now look like cloth more than it looks like rock.








    

    Visualising Loki via characters that are already in film - Con Air

    I have been adviced to take a look at characters I already know that are in films that portray the same characteristics of who my Loki is. Loki is an evil genious that has been chained up so he doesn't cause harm so basically I see a locked up convict, mass murderer and an enchained psycho. What comes to mind is two characters in Simon West's 1997 film "Con Air". The two characters in mind are John Malkovich's Cyrus (the Virus) and Steve Buscemi's Garland Greene.

    John Malkovich's Cryus the Virus:

    This character is the smart-master-plan, highly dangerous convict that will kill anyone in his way. He's always moving, he's always planning and always acting on impulse. His characteristics of being dangerous and constantly planning the next move is what makes me remember how I want Loki to be. 

     





    Steve buscemi's Garland Greene



    This character is perfect for Loki, he is so evil deep inside that the other convicts are scared of him. His character is even more scarier because he never shows the dangerous side, but you always must keep an eye on him, just in case. This sense of danger is exciting in a character, because most of the characteristics are left up to the viewers imagination. So the character is as dangerous as you will allow him to be.
    I also like the way he shows that he is a very clever character, but so clever that it has overtaken him

       

    Monday, 3 October 2011

    Resent blog uploaded to the group blog - Finding the Right Centipede or Millipede

    My job for the weekend was to find specific Centipedes or Millipedes that we could use in the trailer. Alan suggested that I look for the creepiest or the strangest, so I looked around to see what I could find.

    Whilst looking, I've come across an interesting bio on Centipedes. It gives a description of Centipedes as a whole and their behaviours and hunting patterns. This will come in handy when designing and animating the the creature.

    http://www.bbc.co.uk/nature/wildfacts/factfiles/414.shtml

    The site explains that the Centipedes (Although meaning "A hundred Legs") in fact only have around 30 and the legs arrange in segments. There are also legs at the front that acts like a jaw and vertical legs at the back that act like senses to help them go backwards. Their common prey involves insects, spiders and other centipedes and they're also venomous.
    What I already knew was they are harmed by harsh heat so they have to keep moist and out of the sun. Although I didn't know that they were nocturnal.




    Giant African Millipede

    This following Millipede is gorgeous and creepy at the same time. I like the smoothed shape of the creature and the almost innocence of it. Although the Millipedes are perfect candidates for the trailer, I believe the amaount of legs could lead to very difficult problems. For example this species of Millipede can have up to 400 legs; which is 2 legs of either side of each segment.





    Back to Centipedes



    I found a very interesting Centipede called the "Scolopendra Gigantea"; its venomous, it looks very creepy but with beautiful colours, its legs are long and a separate colour from the body (a venomous yellow) and its extremely fast and agile.



                                

    Thursday, 28 April 2011

    1st Draft to the 2nd Draft storyboard

    1st Draft

    This here was my first drawft storyboard, it shows the opening onf the animation to be a microscope that comes to attention when the audience first sees it. That microscope jumps up and faces the camera and the camera trazels down the lens to see the blood on the glass plate at the bottom. I like the idea of this scene because it shows a clear understanding of the microscopic world inside the blood. it automatically shows where the animation is heading.
    The second and third scene shows the attack of the HIV inside the blood. They start with the blood stream flowing and then introducing the HIV cell. I imagined having the introduction of the HIV cell as really dramatic, so I wanted the camera to flow close and over the cell. From here on the storyline lacks a lot, which is where a re-draft comes into play.







    Between the 1st and 2nd draft

    Between doing the 1st draft a while ago and doing the 2nd draft rather recently, there has been a lot of development that has helped improve my storyline.

    I spent awhile thinking about how I could improve my act 2: HIV attacking the cell. What I wanted was a way that the HIV looked highly dramatic, deadly and not a boring A to B situation. Through the beginning of the Easter holidays, I took a little break and watched a couple of films. One of those films happened to be Independence day, normally this is one of my favourite films but this time I was captivated by the flight scene near the beginning and the end. I loeved the attack of alien against the human race, which instantly brought me back to my animation. Effectively the HIV virus is an alien attack on the Human race, so why not have a war simulation.



    Unfortunatly I couldn't find the scene I wanted on Youtube but fortunatly the scene is in this trailer, so behold the beauty that is INDEPENDENCE DAY




    Now I couldn't stop at this film, I had look further into the movement of planes, after looking into my memory and researching into youtube and my DVD collection I looked at some others.


    Pearl Harbour


    Stealth


    Ironman


    Skyline


    *SPOILER ALERT WITH THIS CLIP*

    Star Wars


    If anyone can think of any others that may help me then please comment, it will help me widen the range of my research.

    What I learnt from these films and action films in general, is that camera movements and shots are key to the fast, dramatic look of the scenes. Some cameras show POV shots, forward shots, following shots, behind shots, zooming in and out shots. With a combination of these, I could make an awesome look to this act 2.

    Extra research to visualise act 3





    

    I came across this video created by Dr Rufus, and so far it is the best educational video on the subject I seen. It is clear and descriptive, and has a step by step visual process of HIV infection. If anyone is still stuck on visaulising the process, then give this a look.

    2nd Draft






     As you can see from the 2nd Draft is that I basically kept the first act the same but act 2 and 3 have improved dramatically. In act two alone I have imported flight movements, formation and advanced zooms. Act 3 has been improved by Dr Rufus' video descriptions to how HIV attacks. I'm really impressed with the improvements to my storyline, I feel that the way I've got from A to B and the descriptions have made my piece unique.

    What the frames show

    Act 1

    Frame 1: Open on a sad or lifeless looking microscope
    Frame 2: Realise the audience
    Frame 3: Jump up
    Frame 4: Face the Camera
    Frame 5: Travel down the lens, Fade out
    Frame 6: Zoom to Blood sample

    Act 2

    Frame 1: Open on the blood flowing right to left
    Frame 2: Camera moves into the flow
    Frame 3: Incomes the HIV cell
    Frame 4: HIV comes clearer into view
    Frame 5: HIV front view in formation
    Frame 6: HIV locates white blood cell - Heads up display in the style found in Ironman
    Frame 7: White blood cell located
    Frame 8: HIV roll out
    Frame 9: Movement of HIV
    Frame 10: Maneuver around red blood cells - HIV cells in the background as well
    Frame 11: Focus on one HIV cell
    Frame 12: Last maneuver over a red blood cell
    Frame 13: HIV and White blood cell face to face
    Frame 14: Show size comparison
    Frame 15: Close to attachment

    Act 3

    Frame 1: White blood cell and HIV
    Frame 2: Lower the HIV cell - show names of components
    Frame 3: Landed/Attached
    Frame 4: Transmembrane GP41 unfolds
    Frame 5: Membrane fuse
    Frame 6: Nucleocapsid enters the host cell
    Frame 7 Nucleocapsid opens -show names of components
    Frame 8: Release the RNA strands and enzymes
    Frame 9: Reverse Transcriptase
    Frame 10: RNA enters Polymerase turning in RNA-DNA
    Frame 11: RNA-DNA enters Ribonuclease-H active site and breaks it down
    Frame 12: RNA re-enters Polymerase and the DNA double-Helix is completed
    Frame 13: DNA enters the nucleus
    Frame 14: Viral DNA connects to the cells DNA
    Frame 15: RNA has started to be copied
    Frame 16: Viral RNA is copied and leaves the Nucleus
    Frame 17: mRNA enters the Ribosomes. Proteins are created
    Frame 18: Proteins enter the Viral Protease and produce smaller core Proteins
    Frame 19: Two Viral RNA strands and the essential enzymes come together and are surrounded by Core Proteins to create a capsid
    Frame 20: Capsid leaves the cell
    Frame 21: Creating a Immature HIV cell
    Frame 22: HIV cell matures
    Frame 23: Process has repeated an more Immature HIV cells leave the damaged White blood cell
    Frame 24: Overview of the activity in the blood stream, HIV being produced all over the place.




    Animatic

    My Animatic has sown me how long each act will take, and I was always worried that the third act( the important one) wouldn't have enough time. Fortunatly the final act has the chance to have over 1 minute 20 second which is plenty of time to show the educational side of the Infection.