Saturday, 26 May 2012

Lighting and Rendering 3: Intro to Metal Ray Continued

Using Ambient Occlusion with Displacment maps



Sub Surface Scattering Part 1: Grapes



Sub Surface Scattering Part 2: Cartoon Shader


Ambient Occlusion Lighting and Light Decay



Mental Ray: Using Maya Layered Shaders with Mental Ray Nodes




Mental Ray: Round Corners Node

Thursday, 24 May 2012

Ident so far...






Models and Meraphors Presentation

Models and Metaphors Presentation

a couple of renders from the second 5 seconds


A couple of renders from the first 5 seconds


Modelling, Rigging and texturing



This was an interesting process, it involved me going back and fourth because I think I move to hastily through each stage which led to problems in the next stages


Modelling



At first I tried to keep the geometry as simple as possible so that skinning wouldn't become too much of a problem to handle. However to get things to work, I had to return to modelling and sort out the shoulder areas with extra sweeping curve geometry.




Fur




For the hair, I used the Dreadlock preset in Fur. This was the first time I had used fur and it was an interesting experience. I took my time in the sorting out the setting until I was happy with it. At this stage I couldn't get the hair to be the colour I wanted but I would sort it later.




Texturing





Rigging


Rigging and Skinning turned out to be very difficult! Skinning in perticular was troublesome become vertices ended up all over the place for days. I fixed most of them but in the animation, some of the vertices aren't where they should be.

10 second ident - half finished

The renders are taking a lot longer than expected, grrr.

But I have put a playblast with the renders I have and added some sounds. I'm just waiting for the renders to finish and then will add them in.

I will update the progress in Post as I carry on.

Hope all enjoy it so far....


               

Slash design

Long Time no Post! Woops!....


But anyways, here are is the design for Slash.


I was advised by Alan to go down the 2 head height style of south park or the three head height style of mickey mouse.

I chose to go down the 2 head height style and this is what I got.





I wanted to experiment with making the features of Slash extreme.



These are is my final design and turnaround.

Sunday, 13 May 2012

Hi Res Character Modelling Part 1

Body_Modelling_Upper_Torso_Blocking_Finish_Evidence


Body_Modelling_Upper_Torso_Blocking_(Continued)_Finish_Evidence




Body_Modelling_Upper_Torso_Adding_Geometry_Finish_Evidence


Body_Modelling_Lower_Torso_Blocking_Finish_Evidence


Monday, 7 May 2012

Slash Designs

I've picked Slash as the character for the ident because his look is very iconic. I want to keep a simplified look for the design but keep his iconic look. I have found a coupl eof images online of Slash and then turned them into toonic designs.

Slash's hair and hat is where his iconic look is strongest so I want to consentrate on keeping that look, the rest is not as important.


Default Sheet - I started with a guide size of seven and a half heads in length.



Slash Design one - I like the t-shirt in this image


Slash design three - In this image I liked the jacket and wanted to see what it was like with the t-shirt from above. I think this is quite a nice one. 


Three head Default Sheet

This one was to what it would look like with a stylised version. It okay however it is not good enough for what I need.

Step by Step guide for myself

Just to keep myself on track with everything, I'm going to but down what I need to have done by the deadline day in just under 3 weeks.

Refine Storyboard - up to a point where the action for every second is set in stone and confirmed. I normally have problems in the animation stage because I do this step too fast. Hopefully by doing this I will know what every frame will look like.

Character Designs for Slash - This is so the modelling stage goes swiftly and precisely. What I want from this, is a design that is simple enough for the modelling and animation purposes but still look iconic enough to look like him from a distance because in the ident, he will be quite small at one point.

Create Turnarounds

Model and colour the Character - Keep in mind that the character must stay simple and with smooth geometry.

Skinning and Rigging - If the previous stage is done right then this stage should be relatively simple. Bare in mind the characters movement isn't going to be a large amount, so a complicated rig is not needed.

Model and Texture other objects in the scene

Find the Music and Sounds

Explosion Tests - This will be an experiment to see what kind of particles can be used and in what way. Also this test will involve how the speaker will be blown up and how Slash will be effected by the blast.

Start Animating

Finish Animating

Rendering

Post - Production

Submission

new idea with storyboard

After my meeting with Alan, he managed to point me in the right direction. He help me understand that Classic Rock was all about being over the top, larger than life, being crazy and totally mad. He suggested that I use this as an essences to the ident.

So I have come up with an idea of a 3d stickman version of Slash plugging his guitar into an extremely large over the top speaker. He strums his guitar and then the speaker blows up, from the smoke that is left comes stadium lights and lasers. this is the followed by a sign saying "Classic Rock Week". The scene ends and then shows the MTV logo.