Showing posts with label Unit 3 Environment. Show all posts
Showing posts with label Unit 3 Environment. Show all posts

Thursday, 20 January 2011

Final Developments and Final Piece

Last day, and I'm finally done with this scene!! Today has been really hard, the lighting was a lot more difficult than I thought it would be. But all in all, very happy with the result. Its not exactly to the point of what I imagined it to be, but I'm suprised at what I have achieved.
A noticed an added bonus when it came to the final lighting, the green glow of the place (given off by the weeds), gives an aquarium feel. This definitly adds to the eerie feel of the piece.











Tuesday, 18 January 2011

Room done, Ready for lighting and improvements

I'm at the point where I can play around with areas to improve the final look of the image. The modelling is finished, and so is the texturing but what needs to be done is the lighting and I need to fix the shadows of the weeds casting from the windows. On this post I have the step by step process of creating the matte painting that went on the window. This was a point in the final image that I wanted to work on, mainly because it is the main focus of the room. I learnt some different techniques and improvements through the short weeks and I've tried to imply them in the painting. I'm really happy with the matte painting, I'm impressed at how far I've travelled in photoshop. Also thinking about it, I'm highly impressed with the amount of stuff I've learned in Maya. Time to get on with that lighting.....















Sunday, 16 January 2011

Chair

What I learnt from the Chest of Draws is, 'Put all UVs on one map', so I made sure the extra leg was on the Uv map of the chair, to save time in the long run. On the chair I used slightly different textures and a more greyish brown, giving it a slightly different look from the rest of the wood in the room.





Saturday, 15 January 2011

Photoshop class 14/01/11

Yesterday's class I thought I would use to experiment and ask about techniques on how to create the vines on the windows. When these where created I would then take them in to the Maya class and ask Alan how I could go about using them in the way I wanted.

Throughout the class I experimented with the Layer Modes mostly, to take a look at what worked best.


 When I created the reeds above, I used a brush that was quite ranged in opacity and width so it gave this watercolour look. I liked the effect it gave, however I also wanted some in focus weeds. By using a normal brush with pen pressure on and a grass texture on it, and having the brush on screen mode, I was able to create this range of grass looking weeds. With a large range of colour as well. This is when I started experimenting with layer modes, I wanted to see what effect I could achieve.

Overlay mode

Screen Mode

Multiply mode

Hard Light mode

Darken mode

In the situation that I will use this image, I want to have a dark image (sun blocking). Although I really like the modes like screen and hardlight, the problem with them is they look too fantasy scenary like, not what I'm looking for. Modes like the Multiply and Darken work better.
Photoshop Phil gave me tips on how to improve the realism of the piece, he created this brush above and said I used also create some (which are above) and used a viarity of them. Applying the brush gave it an effect that looked like it was on the window and the light wasn't getting through.



Once again I experimented with Layer modes for the most realistic effect.
Multiply Mode

Soft light mode

Overlay Mode

Darken Mode


This is the Bump I created from the image, using high pass. I really like the tone difference throughout the image.

Power box Wire - Power Box Finished