The Chest of draws was the object I was ost worried about, mainly because of the mess the UVs were in at stage one. But it turns out I'm definitly happy with the result. I used the same wood texture as I did on the window frame, this is because I really liked how it worked before and I want the chest of draws to look like its made from the same wood. Giving a sense of limited resources once again. This time I played around with the settings a lot, trying to achieve a more realistic look.